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Station Tiles

For ''The Golden Line'' Bioshock London project I was tasked with creating the main station floor tiles in Substance Designer. These were based off the tiles found at Surbiton Station just outside London. I made a variation of both intact and broken tiles so that we would have the opportunity to vertex paint them for more variation around such a massive scene. I learnt a lot through this process and feel so much more familiar with Designer because of it!

The main base tile

The main base tile

A broken variation

A broken variation

View of it used in one of the levels corridors

View of it used in one of the levels corridors

Overall view of the scene with floor tile in place

Overall view of the scene with floor tile in place