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Photogrammetry Bark

I used some Photogrammetry in my advanced specialism as I thought this would be the most straight forward way to get a realistic bark material for my tree and still be able to sculpt the tree itself. Taking photographs around a tree trunk on an overcast day i took this information into Reality Capture and selected a part of the trunk. I then took this information and baked it down onto a plane in Substance Designer and had to make some tweaks to make sure this tiled smoothly.

Bark material in foliage example, a detail normal was placed over the Unreal material for extra detail up close.

Bark material in foliage example, a detail normal was placed over the Unreal material for extra detail up close.

This was set dressed with some roses and grass I also made during the specialism.

This was set dressed with some roses and grass I also made during the specialism.